Skip to content
Codivine

Build — Mobile Applications

Mobile apps people actually want to use.

An app is a serious commitment: two stores, two review processes, users on old devices, and a backend that has to stay up. It’s worth it when the phone genuinely changes what’s possible — fieldwork, offline use, notifications, camera, location, or something people reach for weekly rather than once a year.

Build
  • Cross-platform with Flutter — one codebase, both stores
  • Real backends, not just screens
  • We’ll tell you when a responsive web app is the better answer

Should this be an app at all?

Plenty of ideas presented as apps are better served by a fast, responsive web application. No download, no store review, one codebase, instant updates, and a link you can send to anyone.

An app earns its place when it needs the device: reliable offline operation, push notifications that arrive, camera and scanning, background location, biometric login, or a home-screen icon your users tap several times a week.

  • Works without a connection and syncs later — app
  • Used weekly by the same people — app
  • Needs camera, GPS, Bluetooth or biometrics — app
  • Occasional use by strangers who found you on Google — web
  • Content or checkout that must be linkable and indexable — web

What we build into apps

Authentication

Email, social and biometric sign-in, roles and permissions, secure session handling.

Offline & sync

Local storage with conflict handling, so the app is useful in a basement, a warehouse or a rural site.

Push notifications

Notifications that are triggered by something real in your business, not a marketing calendar.

Payments & subscriptions

In-app purchases, subscriptions or external payment flows, set up to survive store review.

APIs & backends

The service the app talks to — built by the same team, so the contract between them is coherent.

Analytics & crash reporting

Know what people use, where they drop out and what broke on a device you don’t own.

From idea to store listing

  1. 1Define & validate
  2. 2Flows & screens
  3. 3Build
  4. 4Test on real devices
  5. 5Store submission
  6. 6Release & iterate

Why Flutter

We build cross-platform with Flutter because for most business apps it delivers one codebase, consistent behaviour on both platforms, good performance, and a maintenance bill that stays reasonable after launch.

Where a specific requirement genuinely needs native code — a platform SDK, a hardware integration, an OS-level feature — we integrate it rather than pretending the constraint doesn’t exist. And if your project would truly be better fully native, we’ll say that instead of taking the work.

Questions people ask

iOS, Android, or both?

Both, in practice — cross-platform makes shipping to one and not the other a strange saving. If your audience is overwhelmingly on one platform we can launch there first, but the codebase supports the other from day one.

How long does an app take?

A focused first version with authentication, a handful of core flows and a backend is typically two to four months. Complexity comes from integrations, offline behaviour and the number of distinct user roles, far more than from screen count.

Do you handle the App Store and Google Play submission?

Yes — store accounts, listings, screenshots, privacy declarations, review responses and release management. First submissions are frequently rejected for small reasons; we handle that round-trip.

What happens when Apple or Google change something?

They will. Store policy changes, OS releases and SDK deprecations require periodic maintenance whether or not you add features. We’re upfront about this in the ongoing arrangement rather than presenting it as a surprise.

Build a mobile app

Tell us who’d use the app and what they’d do with it. We’ll help you work out whether it should be an app at all.

No specification needed. A description of the problem is enough to start.